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Motion Graphs: Distance–Time, Velocity–Time & Acceleration–Time

📈 Tier: Middle School → High School → AP (Grades 6–12; NGSS HS-PS2-1, supports MS-PS2-2; GCSE / IGCSE Physics: distance–time and velocity–time graphs; AP Physics 1 kinematics)
A motion graph turns movement into a picture. On a distance–time (position–time) graph the slope is the speed (velocity). On a velocity–time graph the slope is the acceleration and the area under the line is the displacement (the distance travelled, if it never turns back). On an acceleration–time graph the area is the change in velocity. Watch one car draw all three graphs at once, then drive your own.

🎬 Watch the Story: One Trip, Three Graphs

A 30-second animated trip. The car waits, speeds up, cruises, brakes, stops, reverses and stops again, and every change appears on all three graphs at the same moment. Use ⛶ for full screen on a classroom projector.

🎛️ Motion Graph Lab: Drive, Build & Inspect

Pick a preset, set your own starting velocity and acceleration, or drive the car yourself and watch the graphs record. Hover over (or touch) any graph to read values, see the slope (tangent) and the area under the velocity–time line.

🏷️ Labeled Motion Graphs & Label Quiz

The graphs you read in a test: where the object is at rest, speeding up, moving steadily, slowing down or going back, and what the slope and the area mean. Switch between the labeled diagram, a blank one to test your memory, and a quiz where you place each label yourself. You can also download both versions or print a label worksheet.

00336699121215151818212101020304050−4−20246position x (m)velocity v (m/s)time t (s)time t (s)Position–time graphVelocity–time graph (same trip)Motion graphs of one trip: position–time and velocity–time · scisim.org

    Tap a word, then tap the numbered box it belongs to (on the diagram or in the list below). Tap a filled box to take the word back. On a phone, swipe the diagram sideways to see every number.

    Download:

    🎮 Practice: Graph Match & Quiz

    Graph Match: which graph tells the story?

    Motion graphs quiz

    Ten questions (from a bank of twenty) on slope, area, distance–time and velocity–time graphs.

    💡 The Idea, Step by Step

    Key idea: a motion graph is not a picture of the path. It shows how one quantity changes with time. Read two things: the slope (how steep the line is, and whether it goes up or down) and, on a velocity–time graph, the area under the line.
    Start — a picture of a trip

    Imagine filming a car and writing down where it is every second. Plot those positions against time and you get a distance–time graph. If the car is parked, the position never changes, so the line is flat. If it drives steadily, it covers the same distance every second, so the line goes up in a straight slope. Faster car, steeper line. Watch the dots on the ticker tape in the story: far apart when the car is fast, close together when it is slow.

    Build — slope is speed

    The slope (gradient) of a line is rise ÷ run. On a distance–time graph the rise is a distance and the run is a time, so the slope is speed: 24 m in 4 s is a slope of 6 m/s. A curve that gets steeper means the speed is increasing (accelerating); a curve that flattens means it is slowing down. On a velocity–time graph the same trick gives the acceleration: rising from 0 to 6 m/s in 3 s is 2 m/s². And because distance = speed × time, the area under a velocity–time line is the distance travelled (for motion in one direction).

    Deepen — direction, signs and calculus

    Velocity has a direction. Use position (displacement) instead of distance and the graph can go down: a falling line means moving back toward the start, with a negative velocity, and on the velocity–time graph the line drops below the axis. Area below the axis is displacement in the negative direction, so the story car goes 42 m forward and 20 m back: displacement 22 m, distance 62 m. In calculus language, velocity is the derivative of position, $v = \frac{dx}{dt}$ (the slope of the tangent), acceleration is $a = \frac{dv}{dt}$, and displacement is the integral $\Delta x = \int v\,dt$ (the area). For constant acceleration these give the equations of motion, $v = u + at$ and $s = ut + \tfrac{1}{2}at^2$.

    Try this on the page

    and watch the slope triangle: rise ÷ run stays 6 m/s. In the lab, draws one straight v–t line that crosses zero while the x–t graph is a hill. Set and hover the velocity–time graph at t = 4 s: the area is 28 m. Then drive it yourself and try to finish exactly at x = 0.

    📐 Graph Rules, Equations & Worked Examples

    GraphSlope meansArea under it meansFlat (horizontal) line means
    Distance–time / position–timespeed (velocity)nothing usefulstationary (at rest)
    Velocity–timeaccelerationdisplacement (equal to the distance travelled if the object never turns back)constant velocity, not stopped
    Acceleration–timerate of change of accelerationchange in velocityconstant acceleration

    Shapes at a glance

    Distance–time: horizontal line: stationary (speed = 0)
    Velocity–time: on the time axis: stationary (v = 0)
    Distance–time: straight line up: constant speed (steeper = faster)
    Velocity–time: horizontal above the axis: constant velocity, not stopped
    Distance–time: curve getting steeper: speeding up (accelerating)
    Velocity–time: straight line up: constant (uniform) acceleration
    Distance–time: curve flattening: slowing down (decelerating)
    Velocity–time: straight line down: slowing down at a steady rate (v still positive)
    Position–time: straight line down: moving back toward the start at constant speed

    Equations of motion (constant acceleration)

    With starting velocity $u$, final velocity $v$, acceleration $a$, time $t$ and displacement $s$:

    $$v = u + at \qquad s = ut + \tfrac{1}{2}at^2 \qquad v^2 = u^2 + 2as \qquad s = \tfrac{1}{2}(u + v)\,t$$

    Each one is a graph fact: $v = u + at$ is the straight line on a velocity–time graph (intercept $u$, slope $a$), and $s = \tfrac{1}{2}(u + v)\,t$ is the area of the trapezium under it.

    Worked examples

    1. Speed from a distance–time graph. A cyclist’s line goes from 0 m at 0 s to 120 m at 20 s. Speed = slope = 120 m ÷ 20 s = 6 m/s.
    2. Acceleration from a velocity–time graph. A car’s velocity rises in a straight line from 0 to 20 m/s in 5 s. a = slope = (20 − 0) ÷ 5 = 4 m/s².
    3. Distance from the area. The same car: area of the triangle = ½ × 5 s × 20 m/s = 50 m. Check with $s = ut + \tfrac{1}{2}at^2$ = 0 + ½ × 4 × 5² = 50 m.
    4. A trapezium. A car moving at 3 m/s accelerates at 2 m/s² for 4 s. v = 3 + 2 × 4 = 11 m/s. Area under the v–t line = ½ × (3 + 11) × 4 = 28 m; the formula gives 3 × 4 + ½ × 2 × 4² = 12 + 16 = 28 m. Check: 11² = 121 and 3² + 2 × 2 × 28 = 9 + 112 = 121 ✔.
    5. Stopping distance. A car at 12 m/s brakes evenly to rest in 6 s. a = (0 − 12) ÷ 6 = −2 m/s²; distance = ½ × 6 × 12 = 36 m (the “Braking to a stop” preset in the lab).
    6. The whole story trip. Forward area: ½ × 3 × 6 + 4 × 6 + ½ × 3 × 6 = 9 + 24 + 9 = 42 m. Backward area: ½ × 2 × 4 + 3 × 4 + ½ × 2 × 4 = 4 + 12 + 4 = 20 m. Displacement = 42 − 20 = 22 m; distance = 42 + 20 = 62 m.

    Deeper: high school & AP physics

    Instantaneous vs average velocity

    On a curved position–time graph the slope changes from moment to moment. The slope of the straight line joining two points (a chord) is the average velocity over that interval, $\bar v = \frac{\Delta x}{\Delta t}$. The slope of the tangent at one point is the instantaneous velocity, $v = \lim_{\Delta t \to 0}\frac{\Delta x}{\Delta t} = \frac{dx}{dt}$. Turn on the tangent in the lab and hover along a curve to watch it change.

    Speeding up or slowing down? Compare the signs

    An object speeds up when its velocity and acceleration have the same sign and slows down when they have opposite signs. In the story, the reversing car (v < 0) with a = −2 m/s² is speeding up, and with a = +2 m/s² it is slowing down. On the v–t graph: moving away from the axis = speeding up, moving toward it = slowing down.

    Distance from a graph with negative parts

    Displacement is the signed area, $\Delta x = \int_{t_1}^{t_2} v\,dt$. Distance travelled is the area of $|v|$: add the areas above and below the axis as positive numbers. The lab shows both when they differ.

    Real graphs have no sharp corners

    Velocity cannot jump instantly: that would need an infinite acceleration. Real position–time graphs are smooth, and the corners in textbook graphs (and in the lab’s “Walk there and back” preset) are idealised. Acceleration can change very quickly (brakes going on), so the story’s a–t steps are a good approximation: the v–t graph may have corners but never gaps.

    References: OpenStax College Physics 2e (CC BY 4.0), chapter 2 “Kinematics”, section 2.8 “Graphical Analysis of One-Dimensional Motion”; OpenStax University Physics Volume 1 (CC BY 4.0), chapter 3 “Motion Along a Straight Line”.
    Model notes: every motion on this page is built from pieces of constant acceleration, so position, velocity and acceleration are exact at every instant (x = x₀ + ut + ½at² within each piece). In Drive mode the car is stepped 60 times a second with gas +2 m/s², reverse −2 m/s², brake 3 m/s² toward zero, a speed limit of 10 m/s and no friction (it coasts at constant velocity when you let go). Some Graph Match stories and the “Walk there and back” preset use idealised instant changes of velocity.

    ❓ FAQ

    Basics What does the slope of a distance–time graph show?►

    The slope (gradient) of a distance–time graph is the speed: rise ÷ run = distance ÷ time. A steeper line means a faster object, a horizontal line means the object is stationary, and a curved line means the speed is changing. On a position–time graph the slope is the velocity, so a line sloping down means motion back toward the start.

    Key takeaway: slope of distance–time = speed.
    Basics What does a horizontal line on a velocity–time graph mean?►

    A horizontal line on a velocity–time graph means the velocity is constant and the acceleration is zero. It does not mean the object is stopped; an object is only at rest when the line lies on the time axis (v = 0).

    Key takeaway: flat v–t line = constant velocity, not stopped.
    Basics How do you find distance from a velocity–time graph?►

    Find the area between the line and the time axis. Split the shape into rectangles (base × height) and triangles (½ × base × height) and add them. For example, speeding up from 0 to 20 m/s in 5 s gives ½ × 5 × 20 = 50 m. If part of the line is below the axis, that area is motion in the negative direction: add it as a positive number for the total distance, or subtract it for the displacement.

    Key takeaway: distance = area under the velocity–time graph.
    Basics How do you find acceleration from a velocity–time graph?►

    Acceleration is the slope of the velocity–time graph: a = (change in velocity) ÷ (change in time). A line rising from 0 to 20 m/s over 5 s has a slope of 4 m/s². A downward slope means negative acceleration.

    Key takeaway: acceleration = slope of the velocity–time graph.
    Conceptual What is the difference between a distance–time graph and a displacement–time graph?►

    Distance never decreases, so a distance–time graph can only go up or stay flat. Displacement (position) has a direction, so a displacement–time graph slopes down when the object moves back toward its starting point. If an object goes 42 m forward and 20 m back, its distance is 62 m but its displacement is 22 m.

    Key takeaway: distance only goes up; displacement can go down.
    Conceptual What does a curved line on a distance–time graph mean?►

    A curved line means the speed is changing. If the curve gets steeper, the object is speeding up (accelerating); if it flattens out, the object is slowing down (decelerating).

    Key takeaway: curve = changing speed.
    Conceptual What does a negative velocity on a velocity–time graph mean?►

    Negative velocity (the line below the time axis) means the object is moving in the negative direction, for example back toward its start. It can still be speeding up or slowing down: if the line moves away from the axis it is speeding up, and if it moves toward the axis it is slowing down.

    Key takeaway: below the axis = moving the other way.
    Applied What does the acceleration–time graph show?►

    It shows how the acceleration changes with time. For motion made of steady pushes and brakes it is a set of flat steps: above zero while speeding up forward (or braking while reversing), zero at constant velocity, below zero while braking forward (or speeding up in reverse). The area under it is the change in velocity: 2 m/s² for 3 s adds 6 m/s.

    Key takeaway: area under a–t = change in velocity.
    Applied How do you draw a distance–time graph from a story?►

    Split the story into parts and draw one piece for each. Standing still: a flat line. Steady speed: a straight sloping line whose slope is the speed. Speeding up: a curve that gets steeper. Slowing down: a curve that flattens out. For a trip back to the start, draw the position line sloping down. Check the total time and distance at the end of each part.

    Key takeaway: one piece of graph for each part of the story.
    Deep How do you find the instantaneous velocity from a curved position–time graph?►

    Draw the tangent to the curve at that moment and find its slope (rise ÷ run of the tangent line). That slope is the instantaneous velocity, v = dx/dt. The slope of a chord between two points only gives the average velocity over that interval.

    Key takeaway: instantaneous velocity = slope of the tangent.

    ⚠️ Misconceptions & Common Errors

    ❌ "The graph is a picture of the path."✅ A motion graph shows one quantity against time, not the shape of the road. A hill-shaped position–time graph means the object went forward and then came back.🔍 In the story, the position–time hill is a car driving forward and reversing on a flat road.
    ❌ "A flat velocity–time line means the object has stopped."✅ Flat means the velocity is constant. Only a line lying on the time axis (v = 0) means stopped.🔍 Compare the “Constant v” and “Stopped” chapters of the story.
    ❌ "A steeper distance–time line means more distance."✅ Steeper means faster. How far the object has gone is read from the height of the line, not its steepness.🔍 Two runners: the steeper line can end lower if it ran for less time.
    ❌ "Negative acceleration always means slowing down."✅ Only when the velocity is positive. With a negative velocity, negative acceleration means speeding up in the negative direction.🔍 In the story the reversing car speeds up with a = −2 m/s² and slows down with a = +2 m/s².
    ❌ "You can find the distance from the area under a distance–time graph."✅ The area under a distance–time graph has no useful meaning. Area works on velocity–time graphs (displacement) and acceleration–time graphs (change in velocity).🔍 Use the slope of a distance–time graph, the area of a velocity–time graph.
    ❌ "Distance and displacement are the same thing."✅ Distance counts every metre travelled; displacement is the change in position with a direction. 42 m forward and 20 m back is 62 m of distance but only 22 m of displacement.🔍 The story finale shows both: green area 42 m, red area 20 m.
    Education research: students often read kinematics graphs as pictures of the path and confuse the slope of a graph with its height (McDermott, Rosenquist & van Zee, 1987, “Student difficulties in connecting graphs and physics: Examples from kinematics”, American Journal of Physics 55(6), 503–513; Beichner, 1994, “Testing student interpretation of kinematics graphs”, American Journal of Physics 62(8), 750–762). Watching a moving object draw its own graphs, and driving one yourself, targets both ideas directly.